2D Stuff











Designed Super Mega Baseball Branding / Identity / Logos, and Promotional material. 
Authored hundreds of character animations.  
Designed, coded and animated all Jumbotron ads. 
Designed and Animated Super Mega Baseball UI. 
Modeled 3 Environments (Dust Bowl, Locker Room, Hawaii) 


Animations!




Here's an assortment of fun little projects I've been working on in my spare time.

This first one was built in Unity3D.


Mass Effect 2 Fan Art



CryTek Sandbox WIP.  (old)



Team Fortress 2 Hat Simulator 2015




Defying Gravity:  Antares Spaceship
Here's a quick video I threw together from my work at Stargate digital. I designed most of the medium scale elements of the ship, and was responsible for the principal modeling of Antares. Special consideration was taken with moving parts, scale, and overall believability of the design. Other members of the team consisting of Mike Yip, Jess Brown, Gavin Jung, Henry Peng, Brent Boulet, and Mike Lemon were tasked with creating the textures, shaders, effects, and some additional modeling. The ship is a half mile in total length, and no detail was overlooked.

We all worked closely with the Executive Producer Michael Edelstein, and the Production designer, Stephen Geaghan to come up with design ideas and adhere to the overall vision of the production. It was quite a fun project to work on, and although Defying Gravity was canceled after only 13 episodes, it was nominated for a VES award for "Outstanding Visual Effects in a Broadcast Series" in 2010.

All shots are courtesy of Stargate Digital Studios.